| Roll | Result |
|---|---|
20 | Miraculous Survival: Your Mech is somehow Intact. It has 1 SP and is still fully operational. Your Pilot is unharmed. |
11-19 | Core Damage: Your Mech Chassis is damaged and inoperable until repaired. All mounted Systems and Modules remain Intact. Your Pilot is reduced to 0 HP unless they have some means to escape the Mech. |
6-10 | Module Destruction: A Module mounted on your Mech is destroyed. This is chosen by the Mediator or at random. Your Mech Chassis is damaged and inoperable until repaired. Your Pilot is unharmed. |
2-5 | System Destruction: A System mounted on your Mech is destroyed. This is chosen by the Mediator or at random. Your Mech Chassis is damaged and inoperable until repaired. Your Pilot is unharmed. |
1 | Catastrophic Damage: The Mech, as well as any mounted Systems and Modules as well as all Cargo, is destroyed. Your Pilot dies unless they have a means to escape the Mech. |
When a Mech is successfully hit by an attack, reduce its Structure Points according to the damage of the weapon. For example, if a Scrapper Mech with 9 Structure Points is hit by a Red Laser which deals 3 damage, reduce its Structure Points to 6.
If a Mech is reduced to 0 Structure Points, roll on the Critical Damage Table to determine what happens to it. It can lose Systems or Modules, or even be destroyed. A Mech's Structure Points can only be reduced to 0 SP and can never go into negative values.
If your Mech is destroyed, your Pilot dies with it; unless they can escape. Mechs are usually installed with some form of escape mechanism which allows the Pilot to attempt to escape a Mech in the event it is destroyed. The standard type is the Escape Hatch System.
Mechs are behemoth armoured structures. If a Mech is hit by any weapon that lists HP damage in its profile rather than SP damage, such as a Pistol or Rifle, it takes half that damage.
Source: Salvage Union Workshop Manual, p. 239