Weapon Type
(choose one)
Modification
(choose multiple)
Rangefinder
The Custom Sniper Rifle increases its Range to Far.
Laser Guidance
You may spend 2 AP to automatically hit with the Custom Sniper Rifle. It also gains the [[Targeter]] Trait.
Pinpoint Targeter
You may spend 2 AP when you make an attack. If it hits, a System, Module, or appendage of your choice on the target is damaged. It also gains the [[Targeter]] Trait.
Dum Dum Rounds
The Custom Sniper Rifle gains the [[Anti-Organic]] Trait.
High Calibre Rounds
The Custom Sniper Rifle deals an additional 1 SP damage.
Anti-Matter
The Custom Sniper Rifle gains the [[Deadly]] Trait.
Flashy
The Custom Sniper Rifle gains the [[Flashy]] Trait.
Silencer
The Custom Sniper Rifle gains the [[Silent]] Trait.
Compact Design
The Custom Sniper Rifle is designed to fold down into a briefcase, making it easily concealable.
- Tech Level
- 3
You acquire and train in the use of a Custom Sniper Rifle that only you can use. Choose if it is a Ballistic or Energy weapon and it gains the respective Energy or Ballistic Trait. At each Tech Level you may choose an additional modification for your Custom Sniper Rifle.
Traits: pilot equipment
Source: Salvage Union Workshop Manual, p. 85