
The Union runs on the backbone of Salvagers who come from all walks of life. This gives them a wide breadth of knowledge which they use to support the Salvage Union. An average day for a Salvager may see them out in the wastes, salvaging scrap in the morning, welding together broken Mechs in the afternoon, and hacking into the corpo-net in the evening. Play a Salvager if you want to be a jack of all trades who can draw from multiple different Abilities as suits your play style. Salvagers can take a maximum of 12 Pilot Abilities, and can choose Abilities from any of the Core Ability trees from any Class. However they cannot advance into any of the Hybrid Classes, nor do they have any Advanced or Legendary Abilities.
Source: Salvage Union Workshop Manual, p. 9