Hacking tree
2
System and Software Hacker
2 APTurn ActionRangeMediumHacking
Attempt to destroy Systems and Modules on target Mech.
You attempt to hack into a System or Module in order to disable, damage, or destroy it in some way. Choose a target System or Module in Range.
ROLL THE DIE:
System and Software Hacker
RollResult

20

The System or Module is destroyed.

11-19

The System or Module is damaged.

6-10

The System or Module is inoperable and cannot be used until the end of the next turn.

2-5

The hacking attempt fails.

1

The hacking attempt fails and the target cannot be targeted by any Abilities with the Hacking Trait for the next 10 minutes.
Ability
Salvage Union Workshop ManualPage 34

Attempt to destroy Systems and Modules on target Mech.

Action Type
Turn
Range
Medium

Traits: hacking

Source: Salvage Union Workshop Manual, p. 34